The heavy munitions required to run this popular form of entertainment usually match with desktops, and desktops only- because they can handle the power. Yet, Wolfe Pro’s new technology comes at a perfect time, because well, besides the laptop brands (Asus, Alienware, MSI) that already build their devices as powerhouses, many other PC makers have been beginning to launch the latest virtual reality hardware on their laptops, and Apple should never feel left behind. It’s Apple for goodness sake, yes, but face it folks, Apple is not one to prioritize higher-end GPUs when building their machines.
Wolfe says that the performance level you can expect for running VR on your Apple laptop solely depends on the Thunderbolt port you decide on. It’s also important to know that Wolfe Pro simply resolves the lack of GPU power, it doesn’t mean you automatically get to use a VR headset of your choice (there’s simply no support for Vive or Rift on OSX). For that, the solution is to dual-boot with a Windows OS via “Boot-camp” to get this particular experience. No biggie. Wolfe Pro is still up there in terms of probably solving for a Mac who craves more opportunity. To get in the game, hit up the Wolfe Kickstarter site and check out backer options and early bird specials!
Bonus info! There’s a ton of Apple laptops compatible with the new Wolfe Pro, and here they are:
MacBook Air 11-inch, Mid 2011–2015
MacBook Air 13-inch, Mid 2011–2015
MacBook Pro Retina, 13-inch, Late 2012–2015
MacBook Pro Retina, 15-inch, Mid 2012–2015
MacBook Pro 13-inch, Early 2011–2015
MacBook Pro 15-inch, Early 2011–2015
Mac mini, Mid 2011–2015
iMac, Mid 2011–2015
Mac Pro, Late 2013-2015